

Note:Enabling this option with no local GPU allows the script to run on the GPU whenever the script is opened on a machine that does have a GPU available. When enabled, rendering occurs on the Local GPU specified, if available, rather than the CPU. Note: Selecting a different GPU requires you to restart Nuke before the change takes effect. You can select a different GPU, if available, by navigating to the Preferences and selecting an alternative from the default blink device dropdown.
#INPAINT DOES IT WORK FREE#

The image sequence to which the effect is applied.ĭisplays the GPU used for rendering when Use GPU if available is enabled. The image sequence from which detail is applied to the inpainted area.Ĭontrols which areas of the image are affected using the alpha channel or luminance. Inpaint also benefits from GPU acceleration to provide fast results. The Stretch controls bias the inpainting in a defined direction and the Detail controls allow for greater control and cloning of high frequency textures from another part of the source image, or even from a different image using the Detail input. Inpaint uses surrounding pixels to fill an area marked in the alpha channel of the source image or Matte input.

Nuke's Inpaint is a time saving node for removing unwanted elements, such as tracking markers, blemishes, or wires.
